Zatara Rought
Imperfects
1690
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Posted - 2013.11.18 07:48:00 -
[2] - Quote
Aeon Amadi wrote:Zatara Rought wrote:Here's a quick fix: If you increase cook time on locus by 3 extra seconds and it takes 2 clusters of a hive to regain 1 nade I would assert the spam would stop.
Increase Flux by a comparable amount.
If I had it my way nades would do 100% to shields and 100% to armor and have 2 differing variants, namely sleek and packed.
Tweak the figures how you will but a sleek would essentially be a large AOE with reduced dps and packed would be a tight AOE but do significantly more dps. No headshots with nades. This option wouldn't employ the increased cook time previously mentioned. Then contact nades would be relevant again as well. Contact grenades were apparently supposed to turn into sticky grenades. I kinda like the idea of increasing the cook time but at the same time I don't think it's that big of a change when they still OHK you. I'd rather they just reduce the damage on them to something more feasible to work with so that's it more of a finisher/softener as opposed to an entire play-style. Maybe give us a Grenadier suit or something a few years from now that gets a bonus to explosives or something, lol.
1.) They don't OHK proto suits at full str without a headshot multiplier or a weakly tanked suit...or a scout that would be killed unless you nerf grenade damage to do a max of around...what 300?
2.) I disagree. Provide 2 types make a large aoe that does Very limited damage and owuld be your "finisher/softener" and also provide a grenade that has a very small radius that would allow skilled name throwers like myself to lob them precisely for a greater reward.
As previously stated increasing cook time is a simple fix...my preferred approach is detailed in the bottom portion you didn't comment on.
That's Master nader to you scrub.
Skype me @ Zatara.Rought
CCP's Motto: "SoonGäó"
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Zatara Rought
Imperfects
1700
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Posted - 2013.11.19 08:31:00 -
[3] - Quote
Aeon Amadi wrote:Zatara Rought wrote:Aeon Amadi wrote:Zatara Rought wrote:Here's a quick fix: If you increase cook time on locus by 3 extra seconds and it takes 2 clusters of a hive to regain 1 nade I would assert the spam would stop.
Increase Flux by a comparable amount.
If I had it my way nades would do 100% to shields and 100% to armor and have 2 differing variants, namely sleek and packed.
Tweak the figures how you will but a sleek would essentially be a large AOE with reduced dps and packed would be a tight AOE but do significantly more dps. No headshots with nades. This option wouldn't employ the increased cook time previously mentioned. Then contact nades would be relevant again as well. Contact grenades were apparently supposed to turn into sticky grenades. I kinda like the idea of increasing the cook time but at the same time I don't think it's that big of a change when they still OHK you. I'd rather they just reduce the damage on them to something more feasible to work with so that's it more of a finisher/softener as opposed to an entire play-style. Maybe give us a Grenadier suit or something a few years from now that gets a bonus to explosives or something, lol. 1.) They don't OHK proto suits at full str without a headshot multiplier or a weakly tanked suit...or a scout that would be killed unless you nerf grenade damage to do a max of around...what 300? 2.) I disagree. Provide 2 types make a large aoe that does Very limited damage and owuld be your "finisher/softener" and also provide a grenade that has a very small radius that would allow skilled name throwers like myself to lob them precisely for a greater reward. As previously stated increasing cook time is a simple fix...my preferred approach is detailed in the bottom portion you didn't comment on. Grenades can OHK an armor tanker very easily, I know - I was in the PC against MHPD when you were there (lol) and that's with stacked plates. It's very hard to manage over 700 armor and considering that explosives get a bonus to armor damage, it's even harder to accomplish - which is why they're a default weapon due to their ease of use (and why contact grenades were so hated). I'm sorry but your proposal seems, to me, to be a change that benefits you rather than the community. You even admit that you are a skilled nade thrower so why advocate for changing it so that you have greater reward when there appears to be a problem with their power as is?
1.)I don't disagree they can OHK, but they are not always, a concession you seem to have accepted. Thus this point is moot. I suggested the armor bonus damage modifier should be nerfed.
2.) I'm suggesting a nerf. LOL My proposal would cut cores out and make it so that grenades are either skill weapons that don't have enough radius to kill more than one person and even then would require precision (packed) or require little skill and thus do significantly reduced damage (sleek). If I wanted to benefit myself why suggest a nerf?
3.) Man I always considered you quite bright but this is silly indeed. How is killing one guy with a nade that has a tight radius (packed) better than killing 5 guys using a core?
Lol logic. I suggest nerfing the modifier, and creating 2 sets of locus so that people can choose to do high damage, tight radius used to devastate 1 guy if within the tight radius (read skilled throws) and a low damage large blast radius (read: crowd control/low skill) as opposed to the core which does high damage and large blast radius...as well as suggesting how to decrease the spam...and I'm attempting to benefit myself.
Sometimes the idiots in this community... Admitting you either misunderstood and/or are sorry would be the best response, but I'm sure I'll read another scathing post about how I wish to buff nades...
That's Master nader to you scrub.
Skype me @ Zatara.Rought
CCP's Motto: "SoonGäó"
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